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Goodbye Metal Gear Online, R.I.P

R.I.P. Metal Gear Online 2, you will be missed. Launched with Metal Gear Solid 4 on June 12th, 2008, things never were perfect, especially with the introduction of “Konami Online” and its horrendous log-in system forcing you to sign in to PSN as well as remembering several passwords and game IDs. Any update or expansion was released through Konami Online and completely ignored the PS Store and PS Network (greedy Konami trying to bank 100% of the profit?).

 

Only the dedicated players got through to actually play this amazing tactical shooter. Ping and cheating aside (and ignoring the update that added CQC EX), it really was an amazing and well-developed multiplayer game and there will not be anything like it ever again (unless they do another version in a future MSG title). There was a steep learning curve, and I think that’s why so many people gave up after a while. I know I did. The game’s constant bad ping had me throwing the controller and out-right quitting the game for a year.

 

Watch this parting video of the last few minutes of MGO² and decide what to do afterwards whether it be cry, stare that that strange message on your PS3, go play another game, bug Kojima for MGS5, hate on Konami (you have many other things to contribute to this), or just sit here on Twin Perfect. Your choice. Go do it.

 

Get to it.

 

A must-watch tribute video after the bump. It’s not made by us.

 

Read the rest of this entry »

Masahiro Ito Confirms TRSHE Supplementary: Multiple Dimension Theory

Twilight Nebula Citizen and Friend (Bestest) Taylor the Impaler was up to his trix again, plumbing the depths of Masahiro Ito’s knowledge. For those who don’t know who this amazing man is, Masahiro Ito was the Silent Hill series lead art director up to and including Silent Hill 3.

 

In our supplementary video to The Real Silent Hill Experience we made the argument that everything in Silent Hill and all it’s goin’ ons is happening in the REAL world, not some craziness spanning forty dimensions of time and space.

 

 

This received a lot of confusing backlash despite its sound logic. Jeremy Blaustein, localization and acting director for Silent Hill 2-4, was asked for his take on the feelings of the original team.

 

Blaustein: …the SH team stated all the time that there was a real world and the otherworld. So I have to say that … there is the REAL WORLD and then there is the changed world as it gets infected or influenced by the dark forces. So my answer … is that there are 2 worlds in SH…

 

It is clear that J Blau is describing what we had previously described as an easy way to refer to the nightmare-changed real world. They are merely the same real world in two different states. Yet, his words were not as clear as all that for some people. Arguments still originated from the Making Of Silent Hill 3 featurette, where Masahiro Ito is apparently “quoted” saying that players move back and forth between one world and a “parallel” world (despite the word “parallel” not being spoken by Ito himself. We regard this as a translation error).

 

Taylor the Impaler to the rescue! Taylor decided it was time to stop mincing words and get a straight answer from an actual member of the original team! Below is Taylor’s full conversation with Masahiro ito via Twitter:

 

Taylor the Impaler: I’m not sure if someone has asked you about this before, and if they have, I apologize for bringing this up again.

 

But In the ‘Making Of’ video for SH3, when you explain the meaning behind Valtiel… the subtitles say ‘In Silent Hill 3, you go back and fourth between the real world and a parallel world. Valves that the monster opens and closes represents the passage of these two worlds.’

 

This a little unclear for most people, are you actually saying “parallel world” in Japanese? Did you mean ‘Otherworld?’ Can you please explain in better detail behind these words? Thank you.

 

 

Taylor the Impaler: So you meant it more like the real world changing and twisting into another world, rather than going to a separate ‘parallel world’?

 

 

It’s the word “world” that’s the cause of all this confusion. While characters in Silent hill may see two perceived worlds, this does not necessarily mean they are two parallel, physical worlds on two planes of existence. Because guess what? Two planes of existence = two “dimensions”. And now we know for sure it ain’t that.

Downpour Confirms TRSHE Supplementary: Samael

Twin Perfect friend and countryman M1STA WU1FY made special mention of us in his most recent video about Downpour’s framerate problems and exploding dupe-chairs (below, at 3:30):

 

 

This is “decisive evidence” that supports our Supplement to TRSHE regarding the cult’s demon god:

 

 

In spite of discussions taking place on our YouTube channel and in various corners of the internet about the possible error in our video, it would appear that current developers are providing confirmation for our statements (not that we needed it in the first place). One cannot help but wonder what other confirmations this new entry to the series provides…

 

We hope this will finally give some closure to people who may still have reservations about calling SH1′s demon Samael. That’s his name, don’t wear it out.

March 19, 2012 | Comments Closed

Twin Perfect Forum! ~The Twilight Nebula~

 

Hey fans, we listened and gave you a place where you can create discussions that can be more detailed, more organized, and more better than our Facebook page. We also moved to a faster server and now we have a wider layout design. Another great thing is, if you want to post on the blog, it’ll use your forum account! The accounts are linked so you only need to register once to post back and forth!

 

Click the link below, then click the link on the left!

 

March 4, 2012 | Comments Closed

The Silent Hill Fan’s Dilemma: “Author Intent or Canon?”

In our video series, The Real Silent Hill Experience, we stated that the ‘Good+’ ending was the real ending on the basis that it was the ending most difficult to achieve and contained the most plot information. Our statements were met with disapproval, even outrage that we would go against the ‘canon’ established by the later Silent Hill games and Konami published books such as the Lost Memories section of the official Japanese Silent Hill 3 strategy guide, all pointing in the direction of Silent Hill’s ‘Good’ ending.

 

Discrepancies such as this were the subject of The Real Silent Hill Experience, where we drew a line between old games and new; what was the ‘intent’ (laid out in Silent Hill 1-3) and what was canonical. We had done something nobody had ever done before: formed a full analysis of the series using only information from the games and creators, and in doing so found that not everything Konami releases agrees with the first three games. In fact, many sources with Konami’s stamp of approval contradict the first three games outright. We determined that what is considered part of the ‘canon’ of the series is not necessarily in keeping with the original intent.

 

Jeremy Blaustein, series localization and voice-acting director, defined “canon” as it relates to Silent Hill.

 

Blaustein: “Let me clear something up: “Canon” is anything in the Silent Hill games that was produced by Konami. For SH2, 3 and 4, that means anything written by me. Period. End of story. In fact, that is the definition of Canon. If tomm says it, it is canon. If I say it, canon. Devin? canon. If a former actor says it or if some kid in their moms basement say it, not so much. Pretty clear?”

 

Current series producer Tomm Hulett makes regular blog posts lecturing players on the subjects of ‘authorial intent’ and ‘canon’. Indeed, there is a post inspired by us dedicated to the discussion of which Silent Hill ending is canonical. Tomm states that the Silent Hill series is an exception to the rule that “the author’s intent is the final word”, and that all answers are right answers until the ‘canon’ shows otherwise. But this can lead to confusion when two sources of canon are contradicting each other.

 

Tomm Hulett has on one occasion provided an argument against our view of a singular-dimensional Silent Hill, and more recently stated, “the games don’t span multiple dimensions.” (This after the release of our supplementary video describing our argument more completely…) This last statement was (vaguely) contradicted (maybe?) even more recently by Jeremy Blaustein in a lengthy discussion on our Facebook fan page.

 

When sources of canon are contradicting each other, where does one turn? We at Twin Perfect turn to the intent of the original three games and their creators (with the games taking precedent). They are the only sources of information that remain constant and consistent.

 

Recently, Twilight Nebula citizen Taylor the Impaler had a correspondence with Silent Hill creator Keiichiro Toyama (via series art director Masahiro Ito over Twitter) about the true ending of Silent Hill 1. The quote was originally translated by Ito below.

 

Toyama: “I started to write that story without to decide ending, but I thought it was necessary to make a great change and surprise in it, toward writing the ending of the story. So I thought up the dead of Cybil and “Good+” ending. I thought it was desirable that the “Good+” ending would be become clear after few weeks since it was released, but it was found out immediately.
I remember that I said “Good” was the true ending, because Good+ is a game’s game. Probably, Owaku rememberd that and he wrote SH3 story as a sequel to “Good”.But, now, I change my mind and consider the “Good+” is a true ending.”

 

Many have found some of this translation to be a bit confusing, so we asked Jeremy Blaustein to translate the original Japanese message (apologies to Mr. Ito).

 

J Blau’s translation of the original Japanese:

“I wrote the ending without deciding on it, so by the time I was finished, I thought that a big surprise was needed and I wrote the Sybil death~hard difficulty rescue ending. I thought the existence of the Good + should best be made several weeks after the game went on sale, but it was quickly discovered.
As a story, the Good+ is too game-like and so I remember saying that the Good is the true story and so I think that SH3 was a continuation of Good. However, now I have changed my mind slightly and think that perhaps the Good+ ending is the correct version.”

 

Previously, we had made another case for the Good+ ending, thanks to YouTube commenter MegaBearsFan, who reminded us that Hiroyuki Owaku, Silent Hill’s writer, can be quoted in ‘Lost Memories’ stating:

 

Owaku: “What happens to [Cybil] afterwards is left to players’ imaginations.”

 

Since Cybil does not live through the Good ending, nothing would be left for us to decide, and the only viable option then is the Good+. In this case, two (if not three) of the original creators have stated their intent, and it contradicts the statements Tomm Hulett makes as part of his “all endings are true” argument, which allows for Cybil’s death at Harry’s hands. We have no choice but to chose the side of author intent. The line between ‘intent’ and ‘canon’ is becoming ever more solid.

 

Even then, we are faced with criticism for coming to any conclusion at all. Tomm takes a passive-aggressive stab at us for forcing our will onto others when it comes to our video series (this from an article that supposedly celebrates any and all interpretations of Silent Hill’s story). But, if the conclusions in our video series made sense to someone and changed their views, who is Tomm to say that’s wrong? Is the reasoning power of our viewers not considered in this case?

 

He believes that any attempt to piece together a definitive answer to the series’ questions defies the spirit of the series. We could not disagree more. We think the games are a puzzle with a definite answer that’s up to the player to piece together. The fact that Toyama is providing us with a definite answer that disagrees with popular opinion seems to back up that claim. Even Tomm stated, “There are answers and Konami has them,” so why provide a mystery and then discourage the conclusion to which an investigation leads?

 

Perhaps because it’s the only way to justify the incongruities that materials outside of the original three games create.

 

These incongruities are what truly defy the spirit of the series. It’s as if you are putting together an “author intent” jigsaw puzzle, and then someone comes along and dumps a deceptively similar “canon” puzzle into your pile of puzzle pieces. You may complete a whole section of the puzzle only to discover that it doesn’t fit with the one you were already putting together. This is what it’s like to be a Silent Hill fan nowadays.

 

The real slap in the face is that we payed the company that gave us the original puzzle for the offending pieces.

 

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October 31, 2010 | Comments Closed